![]() ![]() Sleep safly, the game shouldn't freeze anymore. Snake and Garry are back on track and ready to talk to you. Now they will be taken directly from Keeper's inventory intstead of bags or trunks or shelves, etc. We fixed the prioritization of resources for crafting. NPC's will now do everything as planned and talk to Keeper as planned, and won't just stay in their houses or on the streets. Fixed "Axeman" perk - now it affects the number of wood wedges you can get. Don't be afraid to deconstruct bookshelves - all the stored items will be safe and sound (and fall on the floor). No more creepy-standing in the church after a sermon. ![]() We talked to parishioners, they will behave well now. Enemies and resources awaits! And you know what? Looks like popping achievements are back on the menu, Keepers! We know we took our time with it and some of you might say that it would be faster if the eagles just fixed everything but it's not how it works. We fixed critical issue that appeared while one tried to move to the next floor. 1.405 īe not afraid to go to the deepest and darkest levels of dungeons. Note this is in regards to the patch notes provided on Steam News by the developer Lazy Bear specifically for PC users. ![]()
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